![]() Its aim is to introduce Proton on Proton collisions to the public. Proton Football is a video game developed at the CERN Media Lab. We have the ability to load objects from common 3D formats, save and load scenes using our home-made serialization system and basic lighting, sound, and an Editor with a Hierarchy and Inspector to help you easily and fully utilize all the features our game engine provides. It runs on DirectX11 and Win32 windows for the Rendering part, uses Assimp to load objects, Bullet for Physics and Irrklang for sound The engine is targeted for 3D PC Video Games, was made using C++ and is based on an Entity Component System (ECS). We want to keep it simple on both the Engine and the Editor usage, so that we can easily change or implement new features in our engine, but also that people can use them without too much trouble. principle, and decided it should be this principle that would be the guideline for our project. When we first started thinking of what we wanted our engine to be, we thought about the K.I.S.S. In total we had only 4 months to do it (we had another project in between) Development has started in January 2020, and the project was due by June 3rd 2020. Its aim was to provide a simple and user-friendly game engine for game developers. ![]() Identity is a 3D Game Engine and Editor we made during our second year at ISART Digital Montréal.
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